using UnityEngine;
using System.Collections;

public class Dalle : Trap {

    public override void SetTrapType()
    {
        typeTrap = Const.TRAP_TYPE.PICK;
    }
    public override IEnumerator setArcheologistDead()
    {
        yield return new WaitForSeconds(Const._AC_dead_time);
        currentAC.renderer.enabled = false;
    }
}
